Questions
Frequently asked questions
The questions that come up most often. This page is updated as feedback arrives on the Discord — if yours is not here, it probably will be next time.
Release and platforms
- When does Poly Strike come out?
- No date has been announced. The game is in development, and the Steam wishlist will be the most reliable way to hear about launch day.
- Which platforms?
- PC, multiplayer. No other platform has been announced at this stage.
- How much will the game cost?
- The price has not been announced.
- Is the game single-player or multiplayer?
- Multiplayer, from 1v1 to 5v5 for the first format, and 11v11 for the full format planned after release. See the game modes.
Comparisons
- Is it a game like Rocket League?
- No. Rocket League is played in cars; here you control humanoid robots, limb by limb, with one mouse command per leg. What they share is physics deciding everything, not the way you play.
- How does it compare to Rematch?
- Rematch keeps conventional sports controls. Poly Strike splits body and limbs: you steer the torso with WASD and each leg separately, without being able to fire both at once. It is closer to piloting a machine than to a traditional football game.
- Is this the same game as POLYSTRIKE, the shooter?
- No. Two other games carry a similar name and both are shooters: POLYSTRIKE, a 5v5 tactical shooter, and Poly Strike: Gun Shooting Game, a mobile FPS. Poly Strike by Axperia Studio is a football game.
Playing
- Why can you not move both legs at once?
- That constraint is what creates the game. Alternating the rhythm of the legs is what makes running and dribbling technical, instead of an animation launched by a single press. Detail in the mechanics.
- Are there fouls and cards?
- No. No whistle, no free kicks, no cards. Tackling is allowed and is used to destabilise the opponent’s joints. Robots never fall. See the rules.
- Is the goalkeeper played like the others?
- No, its controls are different. It is the only character with articulated arms: charged jump, full splits, fist and open-hand modes, and magnetic gloves that hold the ball for ten seconds with a thirty-second recharge. See the goalkeeper.