5v5
1v1 to 5v5, at launch
Fast, urban, no stoppages. Open enough that every touch counts, tight enough that no mistake goes unnoticed. Ball goes out? Two seconds to fetch it, otherwise it restarts automatically towards the nearest opponent.
Warming up
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Turn your phone
The studio’s first game, not out yet
Low poly robot football. Torso on the keyboard, each leg on the mouse: no automatic stats, only what you can actually do with your hands.
Total coordination
The torso is steered from the keyboard, on WASD. Each leg is controlled with the mouse, independently of the other, and never both at once. No move is pre-recorded: step-overs, feints, back-heels — inventing them and pulling them off is on you. Power and direction come from the angle and force of the impact, nothing else.
The field player
One leg after the other, with the mouse, while the torso moves on the keyboard. Running, dribbling and striking mean alternating the rhythm — closer to learning a machine than pressing a button.
The rulebook
You can be offside when the pass is played. It is only called if you are still offside when you touch the ball.
It strikes the opponent’s joints to make them wobble. Not a foul — an option.
The robot stays upright. After a hit you briefly lose leg precision — never control of your movement.
Two formats
1v1 to 5v5, at launch
Fast, urban, no stoppages. Open enough that every touch counts, tight enough that no mistake goes unnoticed. Ball goes out? Two seconds to fetch it, otherwise it restarts automatically towards the nearest opponent.
11 v 11, after release
The full format. A real pitch, eleven robots a side, and team coordination stacked on top of individual technique: throw-ins with the feet, penalty shoot-outs, duels between a striker feinting on the volley and a keeper charging his jump.
The keeper
Where the field player has everything in the legs, the keeper has everything in the arms — and he moves them one at a time too. A charged jump to cover an angle, a dive, rushing out at feet: nothing is automatic, and his controls have almost nothing in common with the field player’s.
The game is not out yet and no date has been announced. A Steam wishlist is still the most reliable way to hear about it first.