For press and databases
Press kit
Everything you need to write about the game, and the official copy to reuse as is. If something is missing, the Discord is the shortest route.
Fact sheet
- Title
- Poly Strike — two words, never “PolyStrike”
- Studio
- Axperia Studio
- Genre
- Sports, action, multiplayer
- Platform
- PC (Windows)
- Formats
- 1v1 to 5v5 at launch, 11v11 after release
- Release
- not announced
- Price
- not announced
- Languages
- French, English
- Website
- polystrike.org
Short description
Multiplayer robot football. Every limb is controlled separately and no shot is pre-calculated: everything depends on the angle and force of the impact.
Long description
Poly Strike is a multiplayer robot football game for PC. You steer the torso with WASD and each leg is commanded with the mouse, independently of the other and never both at once. Running, dribbling and striking mean alternating the rhythm, the way you learn to pilot a machine.
No statistic acts in the player’s place. The power and direction of the ball depend only on the exact angle of the shin and foot at the moment of impact.
The field player has a fixed, armless torso and everything in the legs: infinite volley, header, and a tackle aimed at the opponent’s joints. The goalkeeper is the only character with articulated arms: charged jump, full splits, fist and open-hand modes, and magnetic gloves that hold the ball for ten seconds.
No whistle, no cards, no falling over. Offside is only called if the player is still offside when touching the ball.
The three things that set it apart
- One command per leg
- And you cannot fire both at once. That constraint is what makes running and dribbling technical.
- No pre-calculated shots
- No power or accuracy value. The trajectory comes from the real position of the limb at impact.
- Zero falls, zero whistle
- Tackling is a legal weapon, and the robots stay on their feet. The action never stops.
Not to be confused with
Two other games carry a similar name, and both are shooters: POLYSTRIKE, a 5v5 tactical top-down shooter, and Poly Strike: Gun Shooting Game, a mobile FPS. Neither has any connection with Axperia Studio.
Poly Strike is a football game. Please say so in headlines and database entries: that is what prevents the confusion.
Artwork
Free to use for any editorial coverage of the game, without prior permission, provided Axperia Studio is credited.
- 1200 × 630 key art — stadium and field player render
- Duel, vertical 1080 × 1920
- The goalkeeper in front of the net
Renders made in Blender with the game’s actual models, 2400 px:
- The strike — field player winding up in the stadium
- The infinite volley — one leg locked in extension while running
- The contact — foot meeting the ball at grass level
- The tackle — a slide into the standing leg, nobody falls
- The charged jump — the goalkeeper stretches toward the top corner
- The splits — the goalkeeper blocks a low shot
- The magnetic gloves — the ball held in the glove
- The penalty shoot-out — face to face, seen from the halfway line
- The penalty duel — striker and goalkeeper, 2400 × 1350
- Portrait — helmet and joints of the field player
The full series of twenty renders is shown in the gallery.
The 3D scene on the home page runs in the browser with the real models: it can be used as a source for screenshots.
Contact
The studio Discord is the most direct channel, for press and players alike. Review code requests and questions about development get answered there.