Poly Strike Axperia Studio

In pictures

Gallery

Renders made in Blender with the game’s actual models: the robot, the ball and the stadium. Each image opens at 2400 px, free to use for any editorial coverage provided Axperia Studio is credited.

The field player

Poly Strike field player winding up in front of the ball.
The strike. The field player cocks his leg before impact.
Field player running with one leg held horizontal as the ball arrives.
The infinite volley. The leg stays cocked while running.
Grass-level close-up of the foot striking the ball.
The contact. The trajectory comes from the angle of the foot at impact.
Field player in the air heading the ball.
The header. A dedicated key to strike with the head or torso.
Two robots jumping together for a high ball.
The aerial duel. The jump is for high balls.
A defender holds his leg out against an attacker coming with the ball.
The block. Held in the air, the leg becomes a shield against the attacker.
A defender slides into the standing leg of an attacker who stays on his feet.
The tackle. It targets the joints, and nobody falls.
High view of a move: defensive line, attacker just beyond it, passer on the ball.
Dynamic offside. Only called if the attacker is still offside when he touches the ball.

The goalkeeper

The goalkeeper stretches horizontally toward the top corner.
The charged jump. On release it launches the goalkeeper in the chosen direction.
The goalkeeper in the splits blocks a low ball.
The splits. The rigid legs close the low part of the goal.
Close-up of the goalkeeper, the ball held in the open hand.
The magnetic gloves. The ball stays stuck to the glove for ten seconds.
The goalkeeper punches the ball clear over an attacker.
Fist mode. Less contact surface, more clearing power.
The goalkeeper cocks his arm, ball in hand.
The throw. An arm throw to start the counter-attack.

The match

Two players face to face, the ball on the centre spot.
The kick-off, at the centre spot.
A field player walks out of the tunnel under the stands.
Walking out onto the pitch.
The ball on the penalty spot, the goalkeeper blurred behind.
The penalty spot. Shoot-outs settle draws in 11v11.
A striker winds up facing the goalkeeper in his goal.
The penalty duel. A striker facing the goalkeeper.
The duel in the distance, seen from the players lined up at halfway.
The shoot-out, seen from the halfway line.

The robot

Close-up of the field player’s torso and joints.
The mechanical design shows the rotation axes.
Extreme close-up of the robot’s helmet.
The field player’s helmet.