Renders made in Blender with the game’s actual models: the robot, the ball and the stadium. Each image opens at 2400 px, free to use for any editorial coverage provided Axperia Studio is credited.
The field player
The strike. The field player cocks his leg before impact.The infinite volley. The leg stays cocked while running.The contact. The trajectory comes from the angle of the foot at impact.The header. A dedicated key to strike with the head or torso.The aerial duel. The jump is for high balls.The block. Held in the air, the leg becomes a shield against the attacker.The tackle. It targets the joints, and nobody falls.Dynamic offside. Only called if the attacker is still offside when he touches the ball.
The goalkeeper
The charged jump. On release it launches the goalkeeper in the chosen direction.The splits. The rigid legs close the low part of the goal.The magnetic gloves. The ball stays stuck to the glove for ten seconds.Fist mode. Less contact surface, more clearing power.The throw. An arm throw to start the counter-attack.
The match
The kick-off, at the centre spot.Walking out onto the pitch.The penalty spot. Shoot-outs settle draws in 11v11.The penalty duel. A striker facing the goalkeeper.The shoot-out, seen from the halfway line.
The robot
The mechanical design shows the rotation axes.The field player’s helmet.